using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("TurnStartIndicator")]
	public class TurnStartIndicator : MonoBehaviour
	{
		public GameObject m_explosionFX => method_3<GameObject>("m_explosionFX");

		public GameObject m_godRays => method_3<GameObject>("m_godRays");

		public UberText m_labelTop => method_3<UberText>("m_labelTop");

		public UberText m_labelMiddle => method_3<UberText>("m_labelMiddle");

		public UberText m_labelBottom => method_3<UberText>("m_labelBottom");

		public UberText m_reminderText => method_3<UberText>("m_reminderText");

		public static float START_SCALE_VAL => MonoClass.smethod_6<float>(TritonHs.MainAssemblyPath, "", "TurnStartIndicator", "START_SCALE_VAL");

		public static float AFTER_PUNCH_SCALE_VAL => MonoClass.smethod_6<float>(TritonHs.MainAssemblyPath, "", "TurnStartIndicator", "AFTER_PUNCH_SCALE_VAL");

		public static float END_SCALE_VAL => MonoClass.smethod_6<float>(TritonHs.MainAssemblyPath, "", "TurnStartIndicator", "END_SCALE_VAL");

		public TurnStartIndicator(IntPtr address, string className)
			: base(address, className)
		{
		}

		public TurnStartIndicator(IntPtr address)
			: this(address, "TurnStartIndicator")
		{
		}

		public void Start()
		{
			method_8("Start");
		}

		public bool IsShown()
		{
			return method_11<bool>("IsShown", Array.Empty<object>());
		}

		public void Show()
		{
			method_8("Show");
		}

		public void Hide()
		{
			method_8("Hide");
		}

		public void PunchTurnStartInstance()
		{
			method_8("PunchTurnStartInstance");
		}

		public void HideTurnStartInstance()
		{
			method_8("HideTurnStartInstance");
		}

		public void DeactivateTurnStartInstance()
		{
			method_8("DeactivateTurnStartInstance");
		}

		public void SetReminderText(string newText)
		{
			method_8("SetReminderText", newText);
		}
	}
}
